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Support v1 monitors on MacOS with Metal#382

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MayaViolet wants to merge 1 commit intoUnity-Technologies:v1from
MayaViolet:fix_v1_monitors_metal
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Support v1 monitors on MacOS with Metal#382
MayaViolet wants to merge 1 commit intoUnity-Technologies:v1from
MayaViolet:fix_v1_monitors_metal

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Fix for #180
Issue was closed due to monitors being fixed on Metal in v2, but until v2 is declared stable it's useful to have working monitors in v1.

Summary:

  • Modified monitor compute shaders & controllers to support variable threadgroup size
  • Reduced monitor threadgroup size on Metal to stay under threadgroup size limit
  • Changed monitor target shader level & compatibility check to 4.5 since systems that support compute but not full 5.0 still support the monitors' shaders

 - Modified monitor compute shaders & controllers to support variable threadgroup size
 - Reduced monitor threadgroup size on Metal to stay under threadgroup size limit
 - Changed monitor target shader level & compatibility check to 4.5 since systems that support compute but not full 5.0 can still run monitors
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